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	<title>Avatar Press &#187; Gravel</title>
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	<link>http://www.avatarpress.com</link>
	<description>Independent Comic Book Publisher</description>
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		<title>Mike Wolfer video interview at NYCC</title>
		<link>http://www.avatarpress.com/2008/05/mike-wolfer-video-interview-at-nycc/</link>
		<comments>http://www.avatarpress.com/2008/05/mike-wolfer-video-interview-at-nycc/#comments</comments>
		<pubDate>Sat, 24 May 2008 01:35:10 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Gravel]]></category>
		<category><![CDATA[Mike Wolfer]]></category>

		<guid isPermaLink="false">http://www.avatarpress.com/2008/05/24/mike-wolfer-video-interview-at-nycc/</guid>
		<description><![CDATA[Mike talks Gravel, Streets of Glory, and more. Don&#8217;t miss the brief BelleChere as Anna Mercury appearance at the beginning.]]></description>
			<content:encoded><![CDATA[<p></p><p>Mike talks Gravel, Streets of Glory, and more.  Don&#8217;t miss the brief BelleChere as Anna Mercury appearance at the beginning.</p>
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		<title>GRAVEL Talk Around the Web.</title>
		<link>http://www.avatarpress.com/2008/01/gravel-talk-around-the-web/</link>
		<comments>http://www.avatarpress.com/2008/01/gravel-talk-around-the-web/#comments</comments>
		<pubDate>Sun, 27 Jan 2008 21:39:38 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Gravel]]></category>
		<category><![CDATA[Mike Wolfer]]></category>
		<category><![CDATA[Warren Ellis]]></category>

		<guid isPermaLink="false">http://www.avatarpress.com/2008/01/27/gravel-talk-around-the-web/</guid>
		<description><![CDATA[William GRAVEL&#8217;s ongoing adventures are ready to begin their full-size, monthly run a little over month from now, following the original 6 miniseries which have been collected in trades and GRAVEL #0 which launched the new series a month ago.Â  Created and writtenÂ by Warren Ellis and with script assist from Mike Wolfer, GRAVEL features the [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>William GRAVEL&#8217;s ongoing adventures are ready to begin their full-size, monthly run a little over month from now, following the <a href="http://www.comcav.com/store/agora.cgi?cart_id=&amp;keywords=ellis+wolfer+strange+tpb&amp;p4pinc=search&amp;maxp=30">original 6 miniseries</a> which have been collected in trades and GRAVEL #0 which launched the new series a month ago.Â  Created and writtenÂ by Warren Ellis and with script assist from Mike Wolfer, GRAVEL features the full-color artwork of CRECY artist Raulo Caceres.Â </p>
<p>Haven&#8217;t read the first issue of the ongoing series?Â  Check out these reviews from fellow fans and bloggers.Â </p>
<ul>
<li><a href="http://acomicaday.blogspot.com/2008/01/gravel-0.html">AComicADay.blogspot</a><img border="0" align="right" width="144" src="http://www.comcav.com/images/grav2w.jpg" alt="GRAVEL #2 Wraparound Cvr (Caceres)" height="112" /></li>
<li><a href="http://comicpants.com/?p=2647">ComicPants.com</a></li>
<li><a href="http://adventurousink.blogspot.com/2008/01/gravel-0-hardboiled-mayhem.html">AdventurousInk.blogspot</a></li>
<li><a href="http://cni.libsyn.com/index.php?post_id=294951">Comic News Insider podcast</a>Â GRAVEL #0 is the first of the reviews, featured about 22 minutes into the podcast.</li>
</ul>
<p><span id="more-958"></span>Ask your local comic shop about GRAVEL #0 and the upcoming release of #1 in March.Â  If you cannot find thisÂ title locally check out the online store for previews andÂ cover images.</p>
<ul>
<li><a href="http://www.comcav.com/store/agora.cgi?p_id=4769&amp;xm=on&amp;ppinc=search2">GRAVEL #0</a>, <a href="http://www.comcav.com/store/agora.cgi?p_id=4770&amp;xm=on&amp;ppinc=search2">Wraparound</a>, <a href="http://www.comcav.com/store/agora.cgi?p_id=4771&amp;xm=on&amp;ppinc=search2">Black Magic Ed.</a></li>
<li><a href="http://www.comcav.com/store/agora.cgi?p_id=4819&amp;xm=on&amp;ppinc=search2">GRAVEL #1</a>, <a href="http://www.comcav.com/store/agora.cgi?p_id=4820&amp;xm=on&amp;ppinc=search2">Wraparound</a>, <a href="http://www.comcav.com/store/agora.cgi?p_id=4822&amp;xm=on&amp;ppinc=search2">Black Magic Ed.</a>, <a href="http://www.comcav.com/store/agora.cgi?p_id=4821&amp;xm=on&amp;ppinc=search2">Signed Poster Ed.</a></li>
<li><a href="http://www.comcav.com/store/agora.cgi?p_id=4848&amp;xm=on&amp;ppinc=search2">GRAVEL #2</a>, <a href="http://www.comcav.com/store/agora.cgi?p_id=4850&amp;xm=on&amp;ppinc=search2">Wraparound</a>, <a href="http://www.comcav.com/store/agora.cgi?p_id=4849&amp;xm=on&amp;ppinc=search2">Black Magic Ed.</a></li>
<li><a href="http://www.comcav.com/store/agora.cgi?p_id=4841&amp;xm=on&amp;ppinc=search2">GRAVEL shot glass</a></li>
<li><a href="http://www.comcav.com/store/agora.cgi?p_id=4838&amp;xm=on&amp;ppinc=search2">GRAVEL hoodie Large</a>, <a href="http://www.comcav.com/store/agora.cgi?p_id=4839&amp;xm=on&amp;ppinc=search2">XL</a>, <a href="http://www.comcav.com/store/agora.cgi?p_id=4840&amp;xm=on&amp;ppinc=search2">XXL</a></li>
</ul>
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		<title>CBR Previews GRAVEL</title>
		<link>http://www.avatarpress.com/2008/01/cbr-previews-gravel/</link>
		<comments>http://www.avatarpress.com/2008/01/cbr-previews-gravel/#comments</comments>
		<pubDate>Sat, 05 Jan 2008 00:54:14 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Gravel]]></category>
		<category><![CDATA[Mike Wolfer]]></category>
		<category><![CDATA[Warren Ellis]]></category>
		<category><![CDATA[Raulo Caceres]]></category>

		<guid isPermaLink="false">http://www.avatarpress.com/2008/01/05/cbr-previews-gravel/</guid>
		<description><![CDATA[Comic Book Resources has a few lettered interior pages from the saga of Combat Magician William Gravel in GRAVEL #0.Â  Find out more about the new series, then hit your local retailer and pick it up &#8212; Gravel #0 is in stores now.]]></description>
			<content:encoded><![CDATA[<p></p><p>Comic Book Resources has a few <a href="http://www.comicbookresources.com/news/newsitem.cgi?id=12683">lettered interior pages</a> from the saga of Combat Magician William Gravel in GRAVEL #0.Â  <a href="http://www.avatarpress.com/titles/warren-ellis-gravel/">Find out more</a> about the new series, then hit your local retailer and pick it up &#8212; Gravel #0 is in stores now.</p>
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		<title>More GRAVEL</title>
		<link>http://www.avatarpress.com/2007/12/more-gravel/</link>
		<comments>http://www.avatarpress.com/2007/12/more-gravel/#comments</comments>
		<pubDate>Fri, 28 Dec 2007 21:28:44 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Gravel]]></category>
		<category><![CDATA[Mike Wolfer]]></category>
		<category><![CDATA[Warren Ellis]]></category>

		<guid isPermaLink="false">http://www.avatarpress.com/2007/12/28/more-gravel/</guid>
		<description><![CDATA[The upcoming Gravel series has gotten a lot of coverage around the industry lately, including this Mike Wolfer interview at Diamond Comics Distributors, and this Warren Ellis interview at Newsarama. Gravel #0 should hit comic stores next week.]]></description>
			<content:encoded><![CDATA[<p></p><p>The upcoming <a href="http://www.avatarpress.com/titles/warren-ellis-gravel/">Gravel</a> series has gotten a lot of coverage around the industry lately, including this <a href="http://previews.diamondcomics.com/public/default.asp?t=1&amp;m=1&amp;c=23&amp;s=126&amp;ai=64997&amp;ssd=">Mike Wolfer interview</a> at Diamond Comics Distributors, and this <a href="http://forum.newsarama.com/showthread.php?t=140982">Warren Ellis interview</a> at Newsarama.</p>
<p>Gravel #0 should hit comic stores next week.</p>
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		<title>Mike Wolfer Talks About GRAVEL.</title>
		<link>http://www.avatarpress.com/2007/10/mike-wolfer-talks-about-gravel/</link>
		<comments>http://www.avatarpress.com/2007/10/mike-wolfer-talks-about-gravel/#comments</comments>
		<pubDate>Sat, 27 Oct 2007 07:33:05 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Creator Talk]]></category>
		<category><![CDATA[Gravel]]></category>
		<category><![CDATA[Mike Wolfer]]></category>
		<category><![CDATA[Warren Ellis]]></category>

		<guid isPermaLink="false">http://www.avatarpress.com/2007/10/27/mike-wolfer-talks-about-gravel/</guid>
		<description><![CDATA[The talented Mr. Mike Wolfer lends his time to avatarpress.com to talk about GRAVEL, his upcoming series with Warren Ellis and Crecy artist Raulo Caceres. Based on William Gravel, the lead character from Ellis&#8217; Strange Killings epic with Avatar Press, this ongoing series launches with the specially priced GRAVEL #0 in January available for only [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><font size="2"><strong><font face="Helvetica, sans-serif"><font size="2">The talented Mr. Mike Wolfer lends his time to avatarpress.com to talk about GRAVEL, his upcoming series with Warren Ellis and Crecy artist Raulo Caceres.  </font></font><font face="Helvetica, sans-serif">Based on William Gravel, the lead character from Ellis&#8217; Strange Killings epic with Avatar Press, this ongoing series launches with the </font><font face="Helvetica, sans-serif"><font size="2">specially priced</font></font><font face="Helvetica, sans-serif"> GRAVEL #0 in January available for only $1.99.  Both #0 and the full-size monthly, which begins in March, feature the talents of creator Warren Ellis and co-writer Mike Wolfer, and the artwork of Raulo Caceres (Crecy, 2001 Maniacs.)</font></strong></font></p>
<p><font size="2"><strong><font face="Helvetica, sans-serif">Here&#8217;s Mike with more details:</font></strong></font></p>
<p><font face="Helvetica, sans-serif"><font size="2">William Gravel was originally the lead character in a one-shot mini-series, STRANGE KISS. To tell the horrific tale of a bizarre Elder God and its intended domination of the Earth, the story&#8217;s &#8220;villain&#8221; needed a worthy foil, thus, the Combat Magician, William Gravel was born. It was a tale of irony, hidden agendas and paranoia, a quick-and-dirty little shocker. But Gravel himself became a lightning rod of fan interest; he was far too intriguing to be disposed of after only three issues. Over the course of five years, Gravel continued to sporadically appear on store shelves, each time bringing with him new and disturbing adventures, but even so, we still know very little about the man. I suppose that is part of his allure, so we won&#8217;t be exposing everything about him in the GRAVEL ongoing series, just providing tantalizing new details and new mysteries on a more consistent shipping schedule.</font></font></p>
<p><font face="Helvetica, sans-serif"><font size="2">It seemed like a natural evolution, launching an ongoing monthly GRAVEL series, based on the incredible response the character&#8217;s previous tales generated with both fans and critical reviewers. Maybe it was all about timing, a proper alignment of the stars, or available breathing room in all of our schedules&#8230; Or maybe it was Garth Ennis&#8217; suggestion. Whatever the impetus, everything fell into place with surprising ease. William Gravel has been around for years, and has generated quite a following of die-hard fans, who have eagerly awaited the next disturbing chapter in the STRANGE KISS/KISSES/KILLINGS series. They have been loyal, and quite vocal and at last Warren Ellis, Raulo Caceres and I are able to deliver what the fans have asked for, for the first time in full color and with no punches pulled. This is the Gravel we all know, the same lovable bastard, only delivered in monthly installments.</font></font></p>
<p><font face="Helvetica, sans-serif"><font size="2">I&#8217;m thrilled to once again be working with Warren Ellis, to assist with the refinement of Gravel&#8217;s tales. As co-writer, I take Warren&#8217;s 7 to 8-page, detailed plot breakdowns that include key passages of dialog and expand upon that, fleshing it out for artist Raulo Caceres. It&#8217;s an exhilarating experience, to receive these incredible story pitches and add my own artistic sense of visual pacing, to take what Warren has provided and polish it into a finished product with Raulo&#8217;s help. It&#8217;s a unique co-mingling of creative energies that results in stories that take the best of what each of us can provide; we build on each other&#8217;s strengths to produce a unique comic that, in my opinion, stands apart from everything else on the shelves.</font></font></p>
<p><font face="Helvetica, sans-serif"><font size="2">I don&#8217;t think we could have chosen a better replacement for me than Raulo Caceres. His attention to detail is extraordinary and it is that sort of immersive environment that I tried to instill in my art when I was working on the previous series. I have to admit: I&#8217;m a bit protective of William Gravel when it comes to his visual representation, as until now I have been the only artist to draw him on covers or interiors. But Raulo&#8217;s got the goods and he draws an excellent Gravel, full of the same grimness that is his trademark and the heaviness of Raulo&#8217;s inking provides the perfect, dark mood that has pervaded Gravel&#8217;s adventures through all of the various mini-series.</font></font></p>
<p><font face="Helvetica, sans-serif"><font size="2">In the past, we&#8217;ve concentrated on showing how William Gravel interacts with the world around him, utilizing his Combat Magic to bring about desired results that, at the end of the day, usually only benefits himself. In the GRAVEL ongoing monthly, we&#8217;re going to more closely examine that world of magic of which we&#8217;ve only seen glimpses in previous mini-series. We know what Gravel can do, but we don&#8217;t necessarily know why or how he does it. Although GRAVEL #0 is not the beginning of some drawn-out origin story, it is the starting point of a new perspective, a side of Gravel that has remained hidden since his first appearance in STRANGE KISS.</font></font></p>
<p><font face="Helvetica, sans-serif"><font size="2"><strong>For more information about Strange Kiss and other collections featuring William Gravel, the new ongoing series, and the creative team behind GRAVEL follow the links below:</strong></font></font></p>
<p><font face="Helvetica"><a href="http://www.avatarpress.com/2007/10/17/gravel-artist-raulo-caceres-talks-about-ellis-wolfer-and-their-upcoming-series-with-avatar/">A talk with series artist Raulo Caceres.</a></font></p>
<p><font face="Helvetica"><a href="http://www.avatarpress.net/v/gravel/">GRAVEL Gallery.</a></font></p>
<p><font face="Helvetica"><a href="http://www.avatarpress.com/2007/10/24/gravel-a-new-ongoing-series-by-warren-ellis-from-avatar-press/">GRAVEL Press Release</a>.</font></p>
<p><font face="Helvetica"><a href="http://www.comcav.com/store/agora.cgi?cart_id=&amp;keywords=ellis+wolfer+strange+tpb&amp;p4pinc=search&amp;maxp=30">Original Strange Killings epic (6 TPBs.)</a></font></p>
<p><!--StartFragment --><font face="Times New Roman, Times">Local comic retailers are now preparing their orders for GRAVEL #0 and Avatar&#8217;s <a href="http://www.avatarpress.com/2007/10/21/january-2008-solicited-releases/">January 2008 releases</a>.  When visiting your store this week please use our <a href="http://www.avatarpress.com/0108checklist.png">handy checklist</a> to let your retailer know of what Avatar comics you are interested in purchasing.</font></p>
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		<title>GRAVEL: A New Ongoing Series by Warren Ellis from Avatar Press.</title>
		<link>http://www.avatarpress.com/2007/10/gravel-a-new-ongoing-series-by-warren-ellis-from-avatar-press/</link>
		<comments>http://www.avatarpress.com/2007/10/gravel-a-new-ongoing-series-by-warren-ellis-from-avatar-press/#comments</comments>
		<pubDate>Wed, 24 Oct 2007 16:03:07 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[General News]]></category>
		<category><![CDATA[Gravel]]></category>
		<category><![CDATA[Mike Wolfer]]></category>
		<category><![CDATA[Warren Ellis]]></category>

		<guid isPermaLink="false">http://www.avatarpress.com/2007/10/24/gravel-a-new-ongoing-series-by-warren-ellis-from-avatar-press/</guid>
		<description><![CDATA[Warren Ellis&#8217; next ongoing series will launch in January with GRAVEL #0 published by Avatar Press. GRAVEL features the combat magician Sgt. Major William Gravel in his own monthly series, beginning with the specially priced #0 issue which is available for only $1.99. Like the launch of Ellis&#8217; hugely popular Black Summer series, Gravel #0 [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Warren Ellis&#8217; next ongoing series will launch in January with GRAVEL  #0 published by Avatar Press.  GRAVEL features the combat magician  Sgt. Major William Gravel in his own monthly series, beginning with  the specially priced #0 issue which is available for only  $1.99.  Like the launch of Ellis&#8217; hugely popular Black Summer series,  Gravel #0 is not a preview, but is actually the opening part of this  new Gravel saga.  The full-size regular series will follow with issue  #1 in March.  Mike Wolfer (Streets of Glory) will co-write the title  with Ellis, and the full-color first issue and regular series will  feature interiors from the artist of Ellis&#8217; critically-acclaimed  graphic novel Crecy and Doktor Sleepless wraparound covers, Raulo Caceres.</p>
<p>&#8220;Black ops, blacker magic, cold-blooded slaughter and ruthless  betrayal: the ongoing adventures of Warren Ellis&#8217; biggest bastard to  date,&#8221; says fellow creator Garth Ennis, who has been a fan of  Gravel&#8217;s early saga in the Strange Kiss/Kisses/Killings  series.  &#8220;It&#8217;s like someone made a comic just for me.&#8221;</p>
<p>&#8220;Every time the weird bastard steps into the daylight, people come  out to see what he&#8217;s up to for some reason,&#8221; says GRAVEL creator  Warren Ellis.  &#8220;It&#8217;s funny how a character created for a single  story, STRANGE KISS, has hung around.  I&#8217;m creating a whole new  mythology and Occult Cosmology for GRAVEL, the series.  And also  having some fun with The Sigsand Manuscript, the preferred Ancient  Occult Text of Thomas Carnacki, the supernatural detective created by  William Hope Hodgson (who was a great influence on Lovecraft &#8212; go  on, google them all).&#8221;</p>
<p>&#8220;William Gravel has generated quite a following of die-hard fans, who  have eagerly awaited the next disturbing chapter in the STRANGE  KISS/KISSES/KILLINGS series,&#8221;  notes series co-writer Mike Wolfer,  &#8220;They have been loyal and quite vocal, and at last Warren Ellis,  Raulo Caceres and I are able to deliver what the fans have asked for,  for the first time in full color and with no punches pulled.&#8221;  Sgt.  Major Gravel first appeared in Ellis&#8217; mini-series Strange Kiss in  late 1999, and the combat magician working deniable-op&#8217;s would later  be the focus of six collected editions.  Gravel&#8217;s missions, and the  occasional cash-in-hand work, bring him to toe-to-toe with the most  profane and brutal depths of the criminal world.  Thank Britain this  military trained sorcerer is ready to blast the hell out of the  blokes.  All 6 original TPB&#8217;s are in print, they are: Strange Kiss,  Stranger Kisses, Strange Killings, Strange Killings: Body Orchard,  Strange Killings: Strong Medicine, and Strange Killings: Necromancer.  Wolfer promises readers, &#8220;This is the Gravel we all know, the same  lovable bastard, only (now) delivered in monthly installments.&#8221;</p>
<p>Creator Warren Ellis launched the first Gravel saga, Strange Kiss, at  Avatar almost a decade ago as his first project with the  publisher.  Since then, Avatar has published several other of his  properties including Black Summer, Doktor Sleepless, and multiple  titles under his Apparat imprint.  Now back by popular demand, this  landmark creator-owned character is making his return in a  full-color, ongoing series.</p>
<p>Artist and collaborator from the original run Mike Wolfer will be  assisting Ellis in co-writing this ongoing monthly, relinquishing the  artistic responsibilities to a revolving art team.  &#8220;Mike Wolfer is a  great professional,&#8221; says artist Raulo Caceres.  &#8220;He is one of those  designers that know that to make comics is more than to just draw  well&#8230; I value his perspective, the collaboration of the minds, and  their (Ellis and Wolfer&#8217;s) talented visual language.&#8221;</p>
<p>Wolfer admits, &#8220;I&#8217;m a bit protective of William Gravel when it comes  to his visual representation, as until now I have been the only  artist to draw him on covers or interiors. But Raulo&#8217;s got the goods  and he draws an excellent Gravel, full of the same grimness that is  his trademark, and the heaviness of Raulo&#8217;s inking provides the  perfect, dark mood that has pervaded Gravel&#8217;s adventures through all  of the various mini-series.&#8221;  Artist Raulo Caceres will draw #0 and  the start of the full-size regular series.  Caceres is best known for  his work on Ellis&#8217; immensely popular Apparat graphic novel, Crecy,  and his wraparound covers for the ongoing series Doktor Sleepless.</p>
<p>GRAVEL launches its full-color ongoing run with #0 in January,  specially priced at only $1.99.  The full-size monthly begins in  March and will be available for $3.99.  Written by creator Warren  Ellis and co-writer Mike Wolfer, GRAVEL revives a must-read indy  character, and will be drawn by Crecy artist Raulo Caceres.</p>
<p>Avatar Press is a comic book publisher that continues to push the  boundaries between mainstream and independent with current and  upcoming work from creators such as Alan Moore, Frank Miller, Warren  Ellis, Garth Ennis, Brian Pulido, George A. Romero, George R.R.  Martin, Joe R. Lansdale, John Russo, Mike Wolfer, Juan Jose Ryp,  Jacen Burrows, and numerous others.  The company has published a wide  range of comic books including creator-owned titles like Warren Ellis  Black Summer, Garth Ennis&#8217; 303 and Brian Pulido&#8217;s Lady Death,  company-owned comics such as Pandora and The Ravening, licensed hits  like Frank Miller&#8217;s Robocop and George A. Romero&#8217;s Night of the  Living Dead, and numerous other titles. A publisher that has  established itself as one of the cornerstones of the American indy  comic book scene over the past decade, Avatar has published some 500  comic books since 1997.</p>
<p>For additional information, any interview requests or general press  requests, please contact David Marks. For Gravel  artwork, check out <a href="http://www.avatarpress.net/v/gravel/" class="moz-txt-link-freetext">www.avatarpress.net/v/gravel/</a>.</p>
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		<title>GRAVEL artist Raulo Caceres talks about Ellis, Wolfer, and their upcoming series with Avatar.</title>
		<link>http://www.avatarpress.com/2007/10/gravel-artist-raulo-caceres-talks-about-ellis-wolfer-and-their-upcoming-series-with-avatar/</link>
		<comments>http://www.avatarpress.com/2007/10/gravel-artist-raulo-caceres-talks-about-ellis-wolfer-and-their-upcoming-series-with-avatar/#comments</comments>
		<pubDate>Wed, 17 Oct 2007 23:48:13 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Creator Talk]]></category>
		<category><![CDATA[Gravel]]></category>
		<category><![CDATA[Warren Ellis]]></category>

		<guid isPermaLink="false">http://www.avatarpress.com/2007/10/17/gravel-artist-raulo-caceres-talks-about-ellis-wolfer-and-their-upcoming-series-with-avatar/</guid>
		<description><![CDATA[Spanish artist Raulo Caceres might not have had much exposure to the US market a year ago, but his work on such projects as CRECY and DOKTOR SLEEPLESS has turned the spotlight on this up and coming artist. And with his rising popularity comes his biggest project to date from Avatar Press, an ongoing series [...]]]></description>
			<content:encoded><![CDATA[<p></p><p style="text-align: center"><img src="http://www.avatarpress.com/2008solic/01/graveltitle.jpg" height="353" width="350" /></p>
<p>Spanish artist <a href="http://www.avatarpress.net/v/gravel/otherraulo/">Raulo Caceres</a> might not have had much exposure to the US market a year ago, but his work on such projects as CRECY and DOKTOR SLEEPLESS has turned the spotlight on this up and coming artist. And with his rising popularity comes his biggest project to date from Avatar Press, an ongoing series by creator Warren Ellis. <a href="http://www.avatarpress.net/v/gravel/">GRAVEL</a> features the lead character from Ellis&#8217; original Strange Killings epic, in which Sgt Major William Gravel has appeared in <a href="http://www.comcav.com/store/agora.cgi?cart_id=&amp;keywords=ellis+wolfer+strange+tpb&amp;p4pinc=search&amp;maxp=30">6 TPBs</a>.</p>
<p><span id="more-902"></span></p>
<p>Raulo&#8217;s art has often taken on a classical element, and his first two projects with Avatar were a great chance to showcase his ability. â€œIn Crecy and in Doktor Sleepless I used the drawing style that I use always,â€ notes Caceres, â€œbut perhaps increasing the detail level (some Spanish draftsmen suffer the &#8220;horror vacui&#8221;, fear of the blank space void). I like to ink the scenes with big contrasts of light and of shades to create an atmosphere that is expressive and sinister.â€</p>
<p>Warren Ellis made use of Caceres&#8217; unique style again in <a href="http://www.avatarpress.net/v/doktorsleepess/">Doktor Sleepless</a>. â€œRaulo was <img src="http://www.avatarpress.com/2007solic/10/ds4w.jpg" alt="Doktor Sleepless #4" align="left" height="110" width="144" />tasked with producing covers that looked like woodcuts,â€ says Ellis, â€œthat recalled the late 19th century through to the days of Tesla and James Whale movies.â€</p>
<p>â€œDrawing the covers of Doktor Sleepless is amusing, but also a challenge,â€ says Caceres, â€œbecause I have not played with science fiction a lot and for me, it is difficult to draw technology. I also had not worked drawing many covers, except for my own comics. It is good for a draftsman to work on new topics and to learn more.â€</p>
<p>Now working on his next project, Caceres is the first artist of a revolving team that will be working on GRAVEL. This will be Ellis&#8217; second creator-owned, ongoing series from Avatar, and Caceres&#8217; third time working with the British scribe. â€œI feel very fortunate working for Avatar with a genius like Warren,â€ says Caceres. â€œI enjoy the scripts and try to enter his head (like we say in Spain, a &#8220;privileged skull&#8221;) and I intend to draw all that he has imagined. I hope to learn much from this creative relationship.â€</p>
<p>Caceres now embarks on drawing one of Ellis&#8217; more famous characters, the gritty anti-<img src="http://www.avatarpress.com/2008solic/01/grav0w.jpg" alt="GRAVEL #0" align="right" height="112" width="144" />hero William Gravel. A departure from longbows, Tesla-coils, and Caceres&#8217; traditional genres, GRAVEL promises to be one of the more interesting ongoing series to begin in 2008. â€œI admit that initially the character didn&#8217;t attract me,â€ claims Caceres. â€œI had previously never liked this type of character &#8212; hard men with their weapons, their tobacco and their balls &#8212; too much testosterone! In the comics that I have written and drawn the main characters were always women &#8212; the &#8220;femmes fatale&#8221; are those that distribute the beatings! But Gravel is different from the typical male-without-brain mixture. And adding supernatural elements to the mixture, the result certainly works.â€</p>
<p>â€œI believe that the violence is just as valid a topic as any other for art,â€ notes Caceres. With the brutally creative minds of Warren Ellis and Mike Wolfer writing the series, provocative material will assuredly grace the page. Nevertheless Caceres is anxious to artistically interpret the often shocking material produced by these writers. â€œFor years, sex and violence have been very important in my comics so it&#8217;s my pleasure to put my mark on this field. But I am aware that the violence should be represented with aesthetic beauty and the correct composition. Otherwise, they would only be brains stamped on a page.â€</p>
<p>Raulo goes on to say about Mike Wolfer, GRAVEL co-writer and artist on the original Strange Killings run, â€œMike Wolfer is a great professional. I value his perspective, the collaboration of the minds, and his talented visual language. He is one of those designers who knows that to make comics is more than to just draw well and that it is necessary to manage concepts like the composition or the reading rhythm creatively.â€</p>
<p>GRAVEL #0 will arrive at local comic shops in January 2008. The #0 issue is specially priced at only $1.99, and features the full-color artwork of Raulo Caceres. The GRAVEL full-size monthly will begin in March. <a href="http://www.avatarpress.net/v/gravel/"></a></p>
<ul>
<li><a href="http://www.avatarpress.net/v/gravel/">Gravel Gallery</a></li>
<li><a href="http://www.avatarpress.net/v/gravel/otherraulo/">Raulo Caceres Gallery</a></li>
<li><a href="http://www.comcav.com/store/agora.cgi?cart_id=&amp;keywords=ellis+wolfer+strange+tpb&amp;p4pinc=search&amp;maxp=30">William Gravel in Strange Kiss/Kisses/Killings TPBs</a></li>
</ul>
<p><a href="http://www.avatarpress.net/v/gravel/otherraulo/"></a></p>
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		<title>GRAVEL</title>
		<link>http://www.avatarpress.com/2007/10/gravel/</link>
		<comments>http://www.avatarpress.com/2007/10/gravel/#comments</comments>
		<pubDate>Tue, 09 Oct 2007 19:20:03 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[General News]]></category>
		<category><![CDATA[Gravel]]></category>
		<category><![CDATA[Mike Wolfer]]></category>
		<category><![CDATA[Warren Ellis]]></category>

		<guid isPermaLink="false">http://www.avatarpress.com/2007/10/09/gravel/</guid>
		<description><![CDATA[Rich has the scoop on a new ongoing monthly from Warren Ellis called Gravel, a full color comic featuring combat magician William Gravel of Strange Kiss fame. Story by Warren Ellis &#38; Mike Wolfer, art by Raulo Caceres (best known for his artwork on Crecy and the Doktor Sleepless wraparound covers). Many more details on [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://www.comicbookresources.com/columns/index.cgi?column=litg&amp;article=2899">Rich has the scoop</a> on a new ongoing monthly from Warren Ellis called Gravel, a full color comic featuring combat magician William Gravel of Strange Kiss fame.  Story by Warren Ellis &amp; Mike Wolfer, art by Raulo Caceres (best known for his artwork on Crecy and the Doktor Sleepless wraparound covers).  Many more details on this project soon.</p>
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		<title>HOW AVATAR PRESS SAVED MY LIFE, Part 5: Strange Killings On Friday The 13th</title>
		<link>http://www.avatarpress.com/2007/08/how-avatar-press-saved-my-life-part-5-strange-killings-on-friday-the-13th/</link>
		<comments>http://www.avatarpress.com/2007/08/how-avatar-press-saved-my-life-part-5-strange-killings-on-friday-the-13th/#comments</comments>
		<pubDate>Mon, 27 Aug 2007 04:07:23 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Creator Talk]]></category>
		<category><![CDATA[Gravel]]></category>
		<category><![CDATA[Mike Wolfer]]></category>

		<guid isPermaLink="false">http://www.avatarpress.com/2007/08/27/how-avatar-press-saved-my-life-part-5-strange-killings-on-friday-the-13th/</guid>
		<description><![CDATA[Creator talk is one of Avatar Pressâ€™ newest online exclusives, featuring the real life experiences of a wide range of comic book professionals. Artist of the upcoming Garth Ennis series, Streets of Glory, indy creator, and frequent colaborator with Warren Ellis and John Russo, Mike Wolfer participates in the debut of this all new feature [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://www.avatarpress.com/category/creator-talk/">Creator talk</a> is one of Avatar Pressâ€™ newest online exclusives, featuring the real life experiences of a wide range of comic book professionals.  Artist of the upcoming Garth Ennis series, Streets of Glory, indy creator, and frequent colaborator with Warren Ellis and John Russo, Mike Wolfer participates in the debut of this all new feature on avatarpress.com. Mike has gone as far as successfully publishing his own comic book to then cement a relationship with a promising, new independent publisher, Avatar Press.  Find out about how Mike came to collaborating with some of the most famous creators of the past half century, and work on a few of the most iconic horror franchises. Visit <a href="http://www.avatarpress.com/category/creator-talk/">Creator Talk</a> to read the first four installments.</p>
<p>HOW AVATAR PRESS SAVED MY LIFE, Part 5: Strange Killings On Friday The 13th</p>
<p>By Mike Wolfer<br />
And so it began, in the summer of 1999, my long and memorable collaboration with Warren Ellis at Avatar Press. The incredibly high-concept character of Combat Magician William Gravel and his bizarre, and often times perverse adventures afforded me the opportunity to grow incredibly as a storyteller. No matter what Warren threw at me in the script, I was prepared to make him proud, transforming his written words into a gray-toned, two-dimensional reality.</p>
<p>STRANGE KISS begat STRANGER KISSES, then a string of STRANGE KILLINGS assaulted readers&#8217; sensibilities, always pushing the boundaries of what is the acceptable behavior of a hero. But despite the horrific violence, the ritualistic mutilations, and the sexually-depraved zombies, Warren never let us forget that it&#8217;s all about Gravel. As Garth Ennis professes, &#8220;No matter what, you can always depend on Gravel to be a cunt.&#8221;</p>
<p>It came as a surprise and an incredible compliment when I learned that Warren and William Christensen would allow me to assist with the scripting of STRANGE KILLINGS. Warren&#8217;s confidence with my ability as a writer was something that had never even crossed my mind, nor would it have been something that I would ever have contemplated. After all, he made the characters speak; all I did was draw pretty pictures. But in reviewing my work, Warren felt that I could flex my creative muscles in a way that would not conflict with his own vision and somehow, the experiment flowed seamlessly. Again, William Christensen opened a door for me, helping me to widen the scope of my resume and strengthen my talent in ways that I had never thought possible.</p>
<p>Always on the lookout, William had a new offer for me as Warren and I wrapped up the finale of the six-issue STRANGE KILLINGS epic, NECROMANCER. Avatar had secured the licensing rights to several New Line Cinema properties and seeing as I was an &#8220;old school&#8221; horror film fan, the FRIDAY THE 13TH comic series seemed like a natural choice for me to illustrate. It didn&#8217;t hurt that Brian Pulido would be writing, since he and I go way back to the &#8220;Indy&#8221; days when I contributed to several of his Chaos! Comics LADY DEATH pin-up books.</p>
<p>Chronicling the undying rampage of Jason Voorhees was a blast for me, as I had always been a huge fan of the franchise, so when the opportunity arose for me to take over the writing of the series, I was already prepared to finally make sense out of 10 movies-worth of continuity and thematic errors. Oh, the plans that I had, the characters that would return from the films, the situations and locales that we would revisit. I had a grand scheme that would extend over at least two mini-series and even tie-in to the JASON X comic, which I would also be scripting.</p>
<p>My first crack at the property was the &#8220;they said it couldn&#8217;t be done&#8221; JASON VS. JASON X, which I also illustrated. That one turned out to be an incredible crowd-pleaser, with its unexpectedly poignant ending taking quite a few reviewers by surprise. But that&#8217;s always been my tactic as a horror writer: Give them what they want, and just when they become comfortable, give them something that hits them emotionally.</p>
<p>I couldn&#8217;t wait to get my hands dirty on the regular FRIDAY series, on which I could cut loose with everything I had. My first issue was the FRIDAY THE 13TH FEARBOOK, wherein I tidied-up the carnage created in Brian Pulido&#8217;s four-issue run&#8230; And then New Line pulled the plug, shifting the book over to Wildstorm to keep it &#8220;in house&#8221;. The less said here, the better. Let&#8217;s just say, I was supremely pissed.</p>
<p>But right around the corner, the zombies were lurking in the form of the screenplay for John Russo&#8217;s yet-to-be-produced ESCAPE OF THE LIVING DEAD. John had co-written the original NIGHT OF THE LIVING DEAD with George Romero and had written this direct sequel that falls somewhere between NIGHT and DAWN OF THE DEAD. Once again, William had put a project into my hands that I could not believe and it was my pleasurable duty to transcribe the screenplay into a five-issue comic book series, juggling scenes, tweaking dialogue and reworking it into a format that held four cliffhanger endings. Not an easy job, to be sure, but a complete joy. It was only a matter of time before George Romero, noting the success we had with ESCAPE decided to officially license NIGHT OF THE LIVING DEAD to Avatar as well. To keep a consistent feel between the series, I was asked by William to be the writer of NIGHT as well, and had the supreme honor of serving as scripter of the official prequel to the first film, the three-issue NIGHT OF THE LIVING DEAD: THE BEGINNING. An ESCAPE spin-off, PLAGUE OF THE LIVING DEAD is now also in my hands. It&#8217;s true, I am surrounded by zombies and that&#8217;s a heavy burden that could easily burn out any writer if a little diversity isn&#8217;t thrown into the mix once in a while.</p>
<p>As if on cue, in rides Garth Ennis, the orange sun sinking below the horizon behind him. And in his hands, a script that reads, <a href="http://www.avatarpress.net/v/streetsofglory/">STREETS OF GLORY</a>.<br />
To be continued&#8230;</p>
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		<title>HOW AVATAR PRESS SAVED MY LIFE, Part 2: The Execution</title>
		<link>http://www.avatarpress.com/2007/06/how-avatar-press-saved-my-life-part-2-the-execution/</link>
		<comments>http://www.avatarpress.com/2007/06/how-avatar-press-saved-my-life-part-2-the-execution/#comments</comments>
		<pubDate>Fri, 22 Jun 2007 18:42:05 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Creator Talk]]></category>
		<category><![CDATA[Gravel]]></category>
		<category><![CDATA[Mike Wolfer]]></category>

		<guid isPermaLink="false">http://www.avatarpress.com/2007/06/22/how-avatar-press-saved-my-life-part-2-the-execution/</guid>
		<description><![CDATA[Creator Talk is the beginning of a series of blog posts, articles, and other missives direct from creators we work with at Avatar. Here is our second post from writer/artist Mike Wolfer, the creator of Widow, Warren Ellisâ€™ collaborator on the William Gravel saga in Strange Kiss (Stranger Kisses, Strange Killings), and artist on the [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Creator Talk is the beginning of a series of blog posts, articles, and other missives direct from creators we work with at Avatar.  Here is our second post from writer/artist Mike Wolfer, the creator of Widow, Warren Ellisâ€™ collaborator on the William Gravel saga in Strange Kiss (Stranger Kisses, Strange Killings), and artist on the upcoming Garth Ennis Western title Streets of Glory.   Mike&#8217;s talking about his history as a creator (and publisher) in the beginning of his Comic Talk series, and in the second part of this Avatar Press exclusive, he depicts his first steps into the world of self-publishing.   (<a href="http://www.avatarpress.com/2007/06/15/how-avatar-press-saved-my-life-part-1-the-start-up/">Read Part 1</a>)</p>
<p><strong>HOW AVATAR PRESS SAVED MY LIFE, Part 2: The Execution</strong></p>
<p>By Mike Wolfer</p>
<p>It was in January, 1987 that I received the advance sales figures for my first self-published effort, DAIKAZU #1. After months of preparation, setting up Ground Zero Comics, lining-up distributors and generally working myself to death, I had hoped that I would sell enough books to at least cover my start-up and advertising expenses and hopefully pay for the printing of that first issue.</p>
<p>I was shocked that, when tallying the orders from my various distributors, my sales reached nearly 4,000.</p>
<p>I did the math, over and over. I was still shocked by the profit that I would be making. And I began to realize that perhaps my aspiration of one day working for Marvel Comics might not be as fulfilling as I had originally envisioned. At least, it couldn&#8217;t be as profitable as self-publishing. All I had to do now was get the thing printed, shipped and onto the store shelves.<span id="more-840"></span></p>
<p>I  wrote, pencilled, inked and hand lettered DAIKAZU #1, cut the amberlith overlays for the black and green cover and even shot, stripped and opaqued the film from which the book would be printed. The newsprint interior of the comic would be run-off in the printing plant where I was employed, with the cover and bindery work completed by a small company in Maryland who had never produced a comic, but assured me that they could do it professionally. What did I know&#8230; It was my first comic and I was envisioning a vibrant, slick, crisp presentation that would rival the packaging of the major companies&#8217; products. After the interiors were printed, I loaded the guts of the entire 4,000 print run into my Chevette and delivered them and the cover negatives to the Maryland printer, set the print run and sat back and waited.</p>
<p>And waited.</p>
<p>When I finally managed to reach the printer on the phone after many unsuccessful attempts, I was told that there were problems getting the covers to print, something about humidity, but they would figure out a way to make it work. Now I was worried. The printing of the glossy covers was taking weeks, but it seemed like forever, my unease increasing with each passing day. Eventually the call came: The covers were printed, the books stapled and trimmed. They were done. Come and get &#8216;em.</p>
<p>I suppose I shouldn&#8217;t have been surprised that when I at last held my first professional work in my hands, it looked like shit. Because of the &#8220;humidity&#8221; problem, the covers wouldn&#8217;t dry when printed, so to prevent them from sticking to each other they were sprayed with some form of magical, white powder. Not only did this powder render the color and black inks feeble and dull, but the powder itself could be wiped off of the front of the book like dust. The overall ambience of the cover of DAIKAZU #1 was that of a sun-bleached comic that had been taped in a store window for five years.</p>
<p>I was crushed. With money as tight as it was, reprinting was not an option and even if it was, the end result would likely be the same. I&#8217;d have to suck it up, ship the book and hope that readers would overlook the shoddy cover printing and embrace the interior with open arms.</p>
<p>Luckily, that&#8217;s exactly what happened, and over the next 4 years, DAIKAZU enjoyed a successful 8-issue run and spawned a three-issue mini-series, DAIKAZU VS. GUGORON. Fan letters poured in from all over the world, critical reaction was generally warm and sales were surprisingly solid, enough so that I was able to spring for black and TWO colors on the covers, now handled by a more professional printing establishment.</p>
<p>But the physical labor involved was unwavering. Back in those good old days, each distributor that handled my comics had several different warehouses, all of which ordered a varying number of copies which I hand counted, packaged and personally shipped via UPS. Back issue sales were brisk, requiring uncountable trips to the Post Office and answering fan mail and hand-typing the DAIKAZU fan letters page was eating up more and more time, but God, was it worth it. I had made a connection with fans the world over, readers who couldn&#8217;t seem to get enough of Daikazu and his other giant kaiju co-stars. That demand prompted me to brainstorm another mini-series, REVENGE OF THE GIANT MUTANTS and a new title, WAR MONSTERS, but before moving forward on those projects, I needed a break.</p>
<p>I decided to switch gears for a few months and work on a totally new title, a simple, three-issue, stand-alone story of erotic horror. The giant monster books that I had all intention of publishing never saw the light of day, supplanted by the phenomenon of that new, throw-away horror series.</p>
<p>The series was called WIDOW: FLESH AND BLOOD.</p>
<p>To be continued&#8230;</p>
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		<title>HOW AVATAR PRESS SAVED MY LIFE, Part 1: The Start-Up</title>
		<link>http://www.avatarpress.com/2007/06/how-avatar-press-saved-my-life-part-1-the-start-up/</link>
		<comments>http://www.avatarpress.com/2007/06/how-avatar-press-saved-my-life-part-1-the-start-up/#comments</comments>
		<pubDate>Fri, 15 Jun 2007 20:13:27 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Creator Talk]]></category>
		<category><![CDATA[Gravel]]></category>
		<category><![CDATA[Mike Wolfer]]></category>

		<guid isPermaLink="false">http://www.avatarpress.com/2007/06/15/how-avatar-press-saved-my-life-part-1-the-start-up/</guid>
		<description><![CDATA[Here we have the beginning of a series of contributions to this blog from creators we work with at Avatar. Up first is our debut post from writer/artist Mike Wolfer, the creator of Widow, Warren Ellis&#8217; collaborator on the William Gravel saga in Strange Kiss (Stranger Kisses, Strange Killings), and artist on the upcoming Garth [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Here we have the beginning of a series of contributions to this blog from creators we work with at Avatar.  Up first is our debut post from writer/artist Mike Wolfer, the creator of Widow, Warren Ellis&#8217; collaborator on the William Gravel saga in Strange Kiss (Stranger Kisses, Strange Killings), and artist on the upcoming Garth Ennis Western title Streets of Glory.</p>
<p><strong> HOW AVATAR PRESS SAVED MY LIFE, Part 1: The Start-Up</strong><br />
By Mike Wolfer</p>
<p>Okay, so that&#8217;s an exaggeration, to be sure, but my life as a comic book creator sure has changed radically since my beginnings as a self-publisher way back in 1987.</p>
<p>Aspiring artists and writers often ask how to break into the business, how do you publish your own comic book and what does it take to &#8220;make it&#8221;? I suppose there&#8217;s someone out there who walked up to a submissions editor at a convention and was hired on the spot; I&#8217;d like to meet that person, if only to ask them how THEY did it.</p>
<p>I was fresh out of the Joe Kubert School (a time which was chock-full of interesting and sordid stories, but those are tales for another blog) when I decided to enter the burgeoning independent comic book publishing business. It was the late 1980&#8242;s, Eastman and Laird were blazing, Brian Pulido was shocking mainstream readers and the floodgates were opened by Diamond, Capital City, Friendly Frank&#8217;s, Heroes World and a slew of other American and Canadian comic book distributors who all realized that there was money to be made from all of those little, &#8220;indy&#8221; publishers who were clawing their way into the market.</p>
<p>Mirage, Eclipse, Chaos and so many other publishers proved that it could be done, that success could be achieved without the might of a giant, corporate entity behind them, and more importantly, they exposed the little-known reality that there were tens of thousands of comic book readers out there who were not superhero comic book readers. Therein lay the strength of the independent comic book publisher: Diversity.</p>
<p>Knowing that my own creative proficiency was not up to par with the standards of the &#8220;majors&#8221;, self-publishing was the perfect outlet for me to begin building a fan-base and make some cash on the side, all the while honing my abilities in the hopes of achieving my childhood dream of one day working for one of the &#8220;Big Two&#8221;. It would be simple: Draw comic, publish comic, show comic to large company editor, sign contract to draw Marvel Team-Up. It could happen, right?</p>
<p>By the Fall of 1986, my first comic, DAIKAZU, was ready to roll and after a nerve-wracking, sit-down meeting with Diamond in Baltimore, I was accepted for distribution. With the world&#8217;s largest comic book distributor behind me, others soon followed suit in agreeing to carry my book. Acceptance itself did not mean that I had a run-away hit on my hands; the public hadn&#8217;t even seen the book yet, but a green light from distributors was enough to give me the confidence that I might be the next &#8220;big thing.&#8221; You&#8217;re right. I was young and idealistic.</p>
<p>I was ready&#8230; Or so I thought.</p>
<p>Forget for a moment the roughly 200 hours I spent actually writing and drawing that first book; the business aspect of self-publishing was a whole other animal that had to be tamed. The real work then began, as time, money and effort began to wing its way out the window and my &#8220;To Do&#8221; list began to grow exponentially. I needed to set up a Post Office box, design a Ground Zero Comics company logo and get stationary, envelopes and business cards printed. I found the most inexpensive, local printer that I could (who had never printed a comic book, but assured me that they could). I researched and gathered names, addresses and phone numbers of every comic convention organizer in the Tri-State area so that I could promote the book on the road. I scraped-up every cent I could to run ads in the distributor catalogs and the Comics Buyer&#8217;s Guide. I did direct mailings to the largest comics retail outlets around the country to alert them to the impending release of DAIKAZU #1. And on and on and on. Have I mentioned that I did all of this by myself, with no assistants or business partners? Right. That&#8217;s why it&#8217;s called &#8220;self-publishing.&#8221; Oh, yeah, by the way, I was also working a full-time job at a printing company. And gigging about 8 times a month in the band Crash Tokyo.</p>
<p>Drive and the ambition can go a long way, but I still don&#8217;t know how I did it all.</p>
<p>After a lot of sweating and months of anticipation, the distributor &#8220;numbers&#8221; came in, publisher&#8217;s slang for the total number of copies of DAIKAZU #1 advance ordered from comic book retailers around the globe. It was the moment of truth, when I would find out if my year or so of dreams and hard labor would bear fruit, and if anyone out there gave a damn about me, my work or a giant, Japanese monster.</p>
<p>If I thought that I had worked my ass off up to that point as an up-and-coming indy publisher, I hadn&#8217;t seen anything yet&#8230;</p>
<p>To be continued&#8230;</p>
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